Terraria GAME MOD Terraria Overhaul - Gameplay enhancements and much more v.4.3 - download (2024)

Terraria GAME MOD Terraria Overhaul - Gameplay enhancements and much more v.4.3 - download (1)

Terraria Overhaul - Gameplay enhancements and much more is a mod for Terraria, created by Mirsario (also check out this project’s Discord). If you like this modification please consider supporting it’s author through Patreon.

Description (in author’s own words):

This is a huge mod, which, instead of adding new content to the game, focuses on adding new gameplay mechanics and completely remaking existing ones.

It remakes melee, ranged and magic combat, adds seasons, dodgerolls, block climbing, walljumps, wallrolls, atmospheric sounds & footsteps, emotes, a weakness & resistance system, makes gore ridiculously enjoyable, adds blood on tiles, a fire and an electricity systems, makes everything more interactive, enhances enemy ai, completely remakes player rendering, makes trees fall like in starbound, and does a thousand more things i can't even memorize.

Believe me, it's colossal.

FEATURES:

Seasons Yes, seasons.

Each season lasts 12 days.

You always start in spring.

Spring is here! Go ahead and smell every little flower, for they may have bees! This is the most calm season, reprensentative of the original Terraria. However, watch out for some heavy rain!

Sun flares are occuring! Summer has arrived. Thin ice melts down, Red Slimes surface from the depths, bees swarm, weather frenzies and fires spread much faster than usual. Winds are kicking up, be careful of any flying sharks, phirannas, or trees!

Autumn comes in and out goes the light! Prepare for darker days and nights, world evils getting stronger, pumpkins growing naturally and the spooky Pumpkin Moon coming to scare!

Embrace the heat on Winter! Freezing waters that will chill your bones and complete nighttime darkness will ensure harsh nights! If you overcame the overgrown monstrosity in the Jungle Depths, beware, as the Frost Moon may arrive unexpectedly! The ground may be a bit slippery, tread safely!

Melee Combat & Dodgerolls

Melee combat has changed a lot.

First of all, all melee weapons now uses raycaysts. That means that it's way easier to hit enemies, but you'll need to actually aim with your cursor, which only makes it more fun, not sure why i've put a "but" there.

Second - all damage is based on player's velocity. Hitting an enemy mid-air after leaping from some building or accelerating with high speed hook can make deal up to 3x times more damage. Standing still and furiously clicking won't help you much.

Broadswords now have a power attack, which lets you do 1.6 times damage, but you need to time your attacks well. Projectile-firing swords now only fire their projectiles when doing a power attack. No more weird timers.

Hammers are now actually useful! They have much higher damage, but always have an attack delay.

Tools now have separate "modes". If you click on a block and hold the mouse, they'll act as they used to, but won't damage enemies. If you click while hovering on an enemy, or just not on a suitable tile, then they'll swing once for a raycast attack. The reason behind this change is tools in vanilla being too easy to use as "stay away" weapons because of their autoswing. But now it's possible to turn them into actually enjoyable to use weapons.

It's all way faster. Damage scaling makes you want to be way more aggressive, and dodgerolls give you a way of escaping most attack, but only if you're skilled enough to time it well.

New sounds make every single hit enjoyable.

Guns

Every single gun has been remade from scratch to be way more enjoyable and fun to use.

All guns have new, very enjoyable sounds. But in case you're a fan of the game both looking and sounding cartoony, you can enable back vanilla sounds in the config file. Info about it below.

Miniguns (Minishark, Chaingun, etc) now fire slowly at first, but speed up as you hold the trigger. They also all have a little bit faster firerate.

Some guns have reloading. As a fun of oldschool shooters, i at first was very sceptical about this. But it actually fits. Reloading times are so small that it doesn't make anything tedious, but only more interesting. Especially because of dodgerolls, they allow you to fallback for a second, and then immediatelly rush back into combat, spraying showers of lead at your enemies.

All changes are individual! Nailgun is now a shotgun, like in Quake 3 Team Arena or Killing Floor 2, Space Gun now fires a continuous laser beam, Onyx Blaster is now basically a BFG9000.

Muzzleflashes!

Fire system

Fire related projectiles and torches(can be disabled) can now start fires.

Can be disabled in the config file. See Configuration below.

Fire deals 3 times more damage to npcs, so using fire arrows is risky, but is also really worth it.

All liquid-related projectiles are able to extinguish fires, players, friendly and hostile npcs.

There's also interaction between projectiles themselves. You can extinguish enemy fireballs mid-air, or set your friend's arrows on fire.

Blood & Gore

Gore is now more enjoyable than in most AAA games. Ridiculous.

Gore doesn't dissappear with time. (This can be disabled)

You can shoot and shred your enemies even after they're already dead. Groovy.

There's a pretty advanced blood "decal" system, which literally lets you paint the town red. Or maybe green and blue, if you find enough slimes.

You can wash blood away with water weapons. Viscera Cleanup Detail version when?

Fixes gores not colliding with slopes, also it doesn't sink in water.

Very enjoyable dismemberment sounds.

Player Movement

99% of the game is moving around. Let's at least try to make that enjoyable.

There's almost no air friction and there are no speed limits.

You can climb blocks by holding the up(or jump, if you mess with configs) button.

Jumps are a bit shorter, but with climbing you'd be able to get over a 1 block taller wall than in vanilla.

There's bunnyhopping. Never heard of it? Sucks to be you. Here's the Wikipedia page

Seriously. Bunnyhopping. That's like the best thing ever.

There's even a rare drop from bunnies, which increases the speed boost you get when bunnyhopping.

Kill. All. The Bunnies.

Dodgerolls allow you to change direction mid-air. It's extremely useful when using grapples.

Explosions affect your velocity. THAT MEANS YOU CAN ROCKETJUMP!

AND GRENADEJUMP TOO!

ALSO HELLFIRE ARROWS WILL WORK TOO I GUESS.

Player Rendering

I've remade player rendering to have actually rotating arms, head, and other stuff like that. Yeah. Looks cool.

Atmosphere sounds

I've added footsteps and some more ambient sounds, to make the game feel more "alive".

Examples:

You'll hear birds and crickets in the forest.

The evil biomes will scream at you.

Jungle mosquitoes will make your ears tickle.

Bosses will TERRIFY you.

Bows

Bows didn't change as much as other things did, but they still became way more enjoyable.

They now have the generic charging that you can see in most games.

Arrow damage is based on the arrow's velocity. That means you can deal high damage from a weak shot, but you'll need to be gravity's best friend.

You'll get stunned if you overcharge and don't release the fire button in time. That'll probably never happen, though.

Durability

There's now a durability system added for some items.

If you're not a fan of durability in games - please read this list fully first. Then decide if you want to disable it or not (see "Configuration" below).

Items WON'T break, they just slowly degrade and receive stat debuffs.

RRepaired items get a stat BONUS.

You can repair items by pressing right mouse button on a repair table, which is crafted with iron/lead bars and wood.

This isn't Breath of the Wild.

Your items DO keep their modifiers on repair.

Magic weapons

You can now do a charged up attack, which shoots 3 projectiles.

Weaker mana regeneration.

Enemies always drop mana.

Amber staff is stronger now.

Repeaters / Crossbows

There's reloading added.

It's a bit easier to hit stuff.

Other

Player position is saved. That means you no longer can get out of caves by leaving the world and loading it up again.

Life/mana pickups were remade for a more aggressive style of gameplay. They now always drop from enemies if a player needs them. RIP AND TEAR.

Players' invincibility frames length was halved. 0.25 seconds by default and 0.5 seconds with a cross necklace.

All items on the ground are saved with the world. You won't lose anything, unless you start hitting the max 400 items limit.

Miner's helmet's lights follow the cursor. Almost like an actual flashlight.

Explosions affect items.

Some items don't sink in water.

Stone pickaxe & axe added. They're worse than copper and are only supposed to be used if your copper tools become really bad so early because you suck at the game.

Instructions:

This requires .NET Framework 4.6 and tModLoader.

Installing via Mod Browser:

Go to Mod Browser menu, find and install "Terraria Overhaul"

Go to Mods menu and enable "Terraria Overhaul".

Reload mods or restart the game. Done.

Installing Manually

Download TerrariaOverhaul.tmod from HERE (or Files).

Put TerrariaOverhaul.tmod in:

Windows - "%userprofile%/Documents/My games/Terraria/ModLoader/Mods"

Linux - "$XDG_DATA_HOME/Terraria/ModLoader/Mods/"

Mac - "~/Library/Application support/Terraria/ModLoader/Mods/"

Launch the game.

Go to Mods and enable TerrariaOverhaul.

Reload mods or restart the game. Done.

The mod has an auto-update dialogue, so you won't need to check for new versions yourself once you have it installed.

Credits

Team / Important contributors

@Mirsario - Game design, programming and pretty much everything that's not listed below (Unless i forgot someone/something).

Zoomo - Lots of truly amazing art. (All trees and boss resprites are his. <3)

Rartrin - Does the impossible, sees the invisable. Row row fight the power. (Methodswapping and some of other rather difficult code <3)

Haxx - That really cool overhaul logo, better grass shading and few minor sprites. <3

Eli10293 - Manual fixes for custom armor sprites, some minor help with sprites and ideas. <3

Blatooee - A few really nice sprites. <3

Contributions / Assets

THD Team - Sounds and emotes from their King Arthur's Gold. Love ya. <3

TheHelten - Kickass shotgun & boomstick sounds. <3

TFlippy - Gramophone sprites from his King Arthur's Gold mod Territory Control. <3

Raxxo - No Hushing (music disc). <3

Kirbyrocket - Pretty neat music remixes no one ever asked for. <3

DM DOKURO - Eye of Cthulhu and Chaos Elemental tracks. <3

Lunatic Lobbyist - Some skies and backgrounds from his Better Ambiance Texture Pack. Used in summer mostly.

Patrons <3

ShawKill - streamin' games!

TitanTippin - isn't bad.

Spark, o/

Cesium - overanalyzing everything.

Agent Hightower - a KAG nerd.

Thanks to

Vamist - hosting the patron server and some other stuff. <3 <3 <3

@TerrorFox1234 - Help with getting rid of copyrighted assets <3

jopojelly, @Yoraiz0r - For equally huge help with programming issues <3

Batby - Annoying me with rap tracks, testing, moderating the discord server.

Cesium, TitanTippin, Pip1n, OnePointSeven, DeliWtz, ShawKill and FuryForged - For useful feedback and finding various bugs/issues.

movildima, Jofairden, TFlippy, Gord, Trivaxy, Koi (Bananaman), Fokson - Participation in tests.

Scooterboot - *Base* grappling hook code. <3

Freesound.org - for being free.

  • Last update: Sunday, May 17, 2020
  • Genre: Arcade
  • File size: 194.7 MB
Terraria GAME MOD Terraria Overhaul - Gameplay enhancements and much more v.4.3 - download (2024)
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